MAIL A monthly note on teaching, tech & imagination

I Built a Literary AI Game for My Students - and Now I Can't Stop

* * *
By Mohit Rajhans
June 2026

What started as a simple classroom experiment turned into a surprising new way to blend storytelling, prompts, and student engagement.

POEM

The woods are lovely, dark and deep,
But I have promises
to keep...

SHORT STORY

The last train pulled away
into a town
of forgetting.

SOURCE
MATERIAL
POETRY
SHORT STORIES
LITERARY WORLDS
COFFEE
FUELS
CURIOSITY
GAME NOTEBOOK
You find a letter tucked inside the book. What do you do?
Read it Leave it
You read the letter...

A new path opens.

You leave it behind...

The train waits.

You earned:

Observer's Insight

Reflection prompt

What did this choice reveal about the character? About you?

It began with a hunch: what if students could step inside the worlds of the texts we read? I whipped up a quick choose-your-path game from a poem and a short story. It worked - but felt clunky, with stilted prompts and abrupt jumps that broke the flow.

I rebuilt it as a narrative-first experience. Smoother choices. Richer scenes. Consequences that felt earned. I fed it poems and stories - classic and contemporary - and let the language of the text shape the world, the characters, and the dilemmas.

Then I added the invisible scaffolding: guardrails to keep conversations safe and focused, debriefs that spark reflection, and easter eggs for curious readers who linger.

Students don't just read the text anymore - they test ideas, inhabit perspectives, and see how choices echo theme. It's not about "beating" the game; it's about noticing more, thinking deeper, and caring enough to try another path.

We're still iterating. But I can already see it: literature class as a lab for empathy, imagination, and better questions.

TRY
Try the idea

Pick a poem or short story. Build a tiny world. Offer two meaningful choices. Debrief. Watch your students go from readers to co-creators.

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